Sequence was the first gameproject we did at FutureGames Academy.
Sequence is a 2.5D puzzle-platformer with a main mechanic that allows the player to leave a remnant of themselves at their current position. After five seconds they will be teleported back to that position.
The game was made with two weeks of Unreal Engine 4 experience and was completed in two weeks.
The game recieved second prize in the Indie category at Intel Buzzworks 2014 in Stockholm.
My roles in the project
The player blueprint in Sequence.
The main mechanic in the game (Sequence mechanic).
© 2015 Kasper Holmberg