Sequence was the first gameproject we did at FutureGames Academy.


Sequence is a 2.5D puzzle-platformer with a main mechanic that allows the player to leave a remnant of themselves at their current position. After five seconds they will be teleported back to that position.


The game was made with two weeks of Unreal Engine 4 experience and was completed in two weeks.


The game recieved second prize in the Indie category at Intel Buzzworks 2014 in Stockholm.

My roles in the project

  • Designing, scripting and implementing player movement and controls
  • Designing, scripting and implementing the Sequence mechanic
  • Scripting and implementing the HUD


The player blueprint in Sequence.

The main mechanic in the game (Sequence mechanic).

© 2015 Kasper Holmberg